Once Xcode is installed on the macOS, we can create a new iOS project in Xcode by selecting File> New > Project > iOS > Single View App. You just need to have a macOS machine with Xcode installed. The basic development kit for iOS development is included in Xcode itself. While developing iOS apps with native tools, we need to use Xcode as the IDE. Native iOS apps can be developed with Swift and Flutter apps are developed with Dart programming language. We will in parallel develop an app in Flutter and a native iOS app using Swift. Now that we have defined the comparison points, let’s jump in and start writing an app for comparison. The main comparison points are as follows: In this post, we will create an app which has a button called “Press Me”, and once the button is pressed, it prints the message “button pressed” to the console. However, it’s important to build an identical app using both technologies so that we can justify our points of comparison. Therefore, there is no point to create a complex app for comparison. Identical iOS app for comparisonĮvery iOS app is different and might have unique features, technologies and frameworks used inside. Check out our detailed comparison of Flutter vs React Native.
Flutter is similar to React Native but with full support of native features.
Flutter uses the Dart programming language for developing both iOS and Android apps and also has great documentation available. Apple has great documentation to get started with native iOS development.įlutter is an open-source, multi-platform mobile SDK from Google which can be used to build iOS and Android apps from the same source code. In order to develop iOS apps with native tools, we have to use developer tools and frameworks provided by Apple. Swift is a modern, fast and type-safe programming language but it’s still evolving and new features are under development. Yes, a lot of that depends on what all you’re doing and the new Air is really a light duty system so for most people who are fine with the Air as their daily driver, 8GB is probably all they’ll need.Native iOS app development became more interesting with the launch of the Swift programing language. Sure 8GB is probably fine for a lot of projects, but 16GB won’t leave you in a bind if you’re profiling, debugging, etc. So I don’t tend to spend much time in an emulator, just go direct to the device.ġ6GB would be my recommendation.
And yet, emulation is still clunky on a maxed out 15” Pro if any graphics or performance code is involved anyway. Using it for iOS emulation it will struggle, and a MacBook Pro will be much better. I think for general app development use, the Air will be great. Actually I know it is, I’ve heard credible murmurings, but WWDC still feels like an eternity away and it may not happen in 2019. Which kills me because the iPad Pro is more than perfect enough for that, if only we had a real development environment and not just Playgrounds. I’m still tempted to pick one up as I could use something smaller than my 15” Pro for mobile XCode stuff that I’m doing a lot of these days. I was hoping more of something like the the 12” MacBook but with two TB3 ports and the 3/4” larger screen in the same exact form factor. I wanted to like it a lot more than I do. It barely has a price advantage and absolutely no performance advantage over a 13” Pro and only shaves 1/4 lb of weight by being thinner at the front, having 2 less ports, and maybe gives up to 2 hours more battery under super-ideal conditions. Maybe to appeal to the existing Air customer base who don’t want to go “Pro”. Quite honestly, I’m questioning its existence other than to provide a system with the “Air” moniker just to fulfill established corporate purchase lists. I know I’m kinda derailing this a bit, but I played with a new Air a bunch yesterday at the Apple Store when picking up my new iPad.